This patch apparently introduces the "Ancient Relics" card pack, featuring 15 new cards that offer powerful, unique effects tied to long-lost civilizations. Additionally, several UI improvements have been noted by the community, likely based on player feedback, focusing on clearer card descriptions and a more intuitive deck-building interface.
Noted Key Changes:
New Content: Added "Ancient Relics" card pack with 15 unique cards (e.g., "Hourglass of Ages," "Mystic Monolith," "Golem Blueprint").
UI Improvement: Enhanced card text clarity and layout.
UI Improvement: Streamlined the deck-building screen for faster navigation.
Bug Fix: Fixed an issue where certain block placement sound effects were not playing correctly.
Bug Fix: Resolved a rare crash that could occur when completing a mission with a specific card combination.
Balancing: Minor adjustments to the resource cost of 3 existing cards for better game balance.
Players are eagerly anticipating the new strategies these ancient relics might unlock! The community's continued feedback is always a hot topic among enthusiasts tracking the game's progress.
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Info compiled from community sources
Content Updatev1.2.0
The "Shifting Sands" Biome & New Boss Challenges!
An arid adventure seems to be on the horizon! Reports suggest Version 1.2.0 unveils the "Shifting Sands" biome, a vast desert landscape filled with unique environmental challenges, new enemy types like the Sand Scuttlers and Dune Wyrms, and precious oasis resources. This update also reportedly introduces three formidable new bosses, each guarding ancient secrets within the desert.
Rumored Key Features:
New Biome: "Shifting Sands" desert area with unique mechanics (e.g., quicksand, mirages).
New Enemies: Introduced Sand Scuttlers, Dune Wyrms, and Desert Bandits.
New Bosses: Added 3 challenging desert-themed bosses: The Sphinx Guardian, The Scorpion King, and The Djinn of the Lamp. Each with unique attack patterns and rewards.
New Cards: 10 new cards themed around desert survival and combat.
Gameplay: Added new "Oasis" resource blocks that provide water and temporary buffs.
Balancing: Adjusted difficulty scaling for mid-to-late game runs.
Visuals: New weather effects for the Shifting Sands biome (sandstorms).
The Shifting Sands await, Dukes! The community is eager to see how players conquer these new challenges and what secrets are uncovered.
This patch appeared to focus on addressing several critical bugs reported by the community and further optimizing game performance, especially during late-game scenarios with many active effects and units on screen. A few minor visual glitches also seem to have been addressed.
Observed Key Fixes & Optimizations:
Performance: Optimized block-dropping physics for smoother gameplay on lower-end systems.
Performance: Reduced memory usage during extended play sessions.
Bug Fix: Fixed a critical issue where certain "Chain Reaction" card effects could cause the game to freeze.
Bug Fix: Corrected a bug that prevented the "Resource Hoard" achievement from unlocking properly.
Bug Fix: Addressed an issue where enemy attack indicators would sometimes not display correctly.
Visual Fix: Polished several block textures and attack animations.
Localization: Minor text corrections for German and French localizations.
Detailed bug reports from players continue to be invaluable in refining Drop Duchy, highlighting the community's role in the game's ongoing improvement.